According to Fifabestcoin and quoted by Electronic Arts, FIFA 22 game has undergone significant changes in terms of graphics, the most important of which is the addition of hypermotion features. Follow us to explore this feature.
We start our development process by setting key pillars that we want to see present for FIFA 22’s Gameplay. Here are some of them:
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HyperMotion is the foundation for FIFA 22 on PlayStation 5, Xbox Series X|S, and Stadia that, for the first time in FIFA, combines two recent technologies in game development: full-team mocap data and machine learning. This allows us to increase authenticity and create new features for FIFA.
Xsens suits enable us to carry out a full-team motion capture with 22 professional footballers playing at a high-intensity level, while studying their exact movements. This means we can analyse real human motion in new levels of detail within a match situation, resulting in the biggest animation refresh in FIFA history with over 4000 new football-informed animations added to the game.
These new animations are used to power Full Team Authentic Motion, Kinetic Battles, Player Humanization, Composed Ball Control, and more.
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Combining Advanced 11v11 Mocap with the power of the new consoles and machine learning has enabled us to improve how players approach the ball on the pitch. We’ve been able to use over 8.7 million new frames of data to train a neural network outside of the game with as much information and detail as available. In FIFA 22, this has led to the development of the ML-Flowᴺᴳ neural network.
ML-Flow’s neural network algorithm is able to generate ball approach animations in real time, including stride adjustments, running cadence, pose matching, and transitions. ML-Flow is designed to help increase the fluidity and authenticity of ball approaches.
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